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- //go:build windows
- package yu_tcp
- import (
- yu_sys "gogs.qqck.cn/s/tools/sys"
- )
- func (t *Tcp) init() {
- t.fd = yu_sys.INVALID_SOCKET
- }
- func (t *Tcp) connect(host string, port int) bool {
- t.close()
- t.fd = yu_sys.Socket_connect(host, port, t.sec, t.usec)
- return t.fd != yu_sys.INVALID_SOCKET
- }
- func (t *Tcp) send(fd uintptr, buf []byte) bool {
- return yu_sys.Socket_write_tcp(fd, buf, t.sec, t.usec)
- }
- func (t *Tcp) recv(fd uintptr, size int) []byte {
- return yu_sys.Socket_read_tcp(fd, size, t.sec, t.usec)
- }
- func (t *Tcp) close() *Tcp {
- if t.fd != yu_sys.INVALID_SOCKET {
- yu_sys.Closesocket.Call(t.fd)
- t.fd = yu_sys.INVALID_SOCKET
- }
- return t
- }
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