//go:build windows package yu_deflate import ( "runtime" "sync" ) // const ( // LevelMin = 1 // LevelMaxStdZlib = 9 // LevelMax = 12 // LevelDefault = 6 // ) var m_pool_comp = sync.Pool{ New: func() any { t := new(uintptr) runtime.SetFinalizer(t, pool_comp_finalizer) *t, _, _ = libdeflate_alloc_compressor.Call(12) return t }, } func pool_comp_finalizer(t *uintptr) { libdeflate_free_compressor.Call(*t) } var m_pool_decomp = sync.Pool{ New: func() any { t := new(uintptr) runtime.SetFinalizer(t, pool_decomp_finalizer) *t, _, _ = libdeflate_alloc_decompressor.Call() return t }, } func pool_decomp_finalizer(t *uintptr) { libdeflate_free_decompressor.Call(*t) }